![]() Shadow Warrior is a first person hack ‘n’ slasher, throwing hordes of enemies at you which you can dispatch in numerous ways. Combine this with a healthy dose of asset reuse that you’ll see throughout the game (which includes everything from the treasure chests to whole sections of levels) says to me that the graphics weren’t the highest priority but they do serve the purpose well, even if it gets a little samey as the game goes on. It’s not that they’re bad or dated, indeed as some of my selected screenshots will attest to it can be quite pretty at times, but apart from those set pieces it definitely has not been designed for you to gawk at. If I’m honest they’re at the level I would have expected from a cross platform release however with Shadow Warrior being a PC exclusive that excuse doesn’t hold up unfortunately. Of course not everything is as it appears and Zilla’s intentions are far from being that of a simple collector.Īll aspects of Shadow Warrior have been tuned for fast paced, hack ‘n’ slash combat, including the graphics. Guided by your new demon friend Hoji you’re sent on a quest to retrieve all the pieces in the hope that you can stop the unrelenting demon invasion. As it turns out that sword you were sent to retrieve was none other than the Nobitsura Kage, an ancient katana which is the only weapon that can destroy beings from the shadow realm. The deal, predictably, goes south and after dispatching numerous guards you find yourself confronted with another foe: demons from the shadow realm. Your first mission is simple, offer up $2 million in exchange for a single sword and bring it back. You are Lo Wang, general badass and agent to the Zilla corporation, working directly with the company’s head doing whatever is required. ![]() So you can imagine when I saw a Shadow Warrior reboot I was hesistant to try it out for fear that it would have been yet another straight port, even if came with Lo Wang’s signature tongue-in-cheek humour. This was the difference between Rise of the Triad and Tomb Raider for me, although the latter’s budget probably had a lot to do with it. For the most part the ones that simply try to recreate the old game with modern technology tend to fair worse whilst those that actually attempt a faithful reboot using the world and characters fair a lot better. There’s definitely a lot of demand out there as many successful Kickstarter campaigns have shown but the resulting games have always been something of a mixed bag. Reviving old IPs has proved to be something of a double edged sword.
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